

- #Simcity 4 1.1.640 patch mods#
- #Simcity 4 1.1.640 patch software#
- #Simcity 4 1.1.640 patch series#
- #Simcity 4 1.1.640 patch mac#
Combating this “holdout” situation is a major priority going forward.ģ. The installer issues have had the unfortunate effect of causing some users to stick to old NAM versions, which is a real problem–and frankly, an existential threat–in a gaming community that is driven by the continued development of new content, especially considering the NAM’s visibility as a flagship product in the SC4 world. Subsequently, the installer has become more and more capricious in terms of what it does and does not install.
#Simcity 4 1.1.640 patch mods#
Unfortunately, he has since had to retire from SC4 modding, following NAM 32, and no one left has nearly the same level of skill with NSIS, all while the crosslinking between various options has become significantly more complicated, with all the cosmetic options and reskin mods that have been incorporated into the NAM proper.
#Simcity 4 1.1.640 patch software#
The NSIS script we’ve used some form of since NAM 31 was a very technically advanced piece of code that significantly pushes the envelope of that system, designed by a brilliant retired software engineer ( z, who also designed the core of the NAM Traffic Simulator that has been in use for the past decade). There’s also the fact that our installer system seems to have been gradually coming apart at the seams with each successive release. The development team has actually grown slightly since NAM 36, but despite this, the main core of the dev team (still in single digits in terms of membership) has, at times, been completely out of commission due to RL, which makes going forward with large projects with significant technical hurdles all that much harder. This development cycle has been absolutely plagued by two things: a number of inexplicable technical setbacks with the various projects that have been proposed to be part of NAM 37, and an especially heavy dose of RL (“real life”, for the uninitiated). What has been responsible for the prolonged development cycle? The whole experience only served to reinforce the merits of not announcing a release date.Ģ. There were some late issues that arose, prompting a lot of internal insanity, which resulted in the release actually coming a day later, on March 2nd, and it still ended up being a glitchy nightmare that required three months of non-stop bugfixing to address, and the embarrassment of having to still distribute NAM 30 (yuck!) for a time. The end result, however, was an unmitigated disaster. NAM 31 Promo GIF/wishful thinking from 2013.

#Simcity 4 1.1.640 patch series#
That date was chosen to re-assure the city-simulation community of the NAM Team’s commitment to SimCity 4, in the wake of a new title in the series releasing, and it also led to a rather delightful GIF-based promotional campaign, since March 1st (by US date format) happens to be 3/1. Just a few days before the infamously disastrous launch of the 2013 “reboot” of SimCity, the NAM Team had its own infamously disastrous launch with NAM 31, which, for the first time ever, had a publicly announced release date: March 1st, 2013. ™Īnd if anyone wonders why that is, remember back 6 years ago, to March 2013. The answer to that is pretty much the same as it always is for the NAM: there is no scheduled release date or timeline for release.
#Simcity 4 1.1.640 patch mac#
I’ve been fielding a lot of questions lately about the future plans for the NAM, given the relative quietude in recent months, and also questions from the small-but-ardent Mac fanbase as to what will be happening with support for the newer versions of macOS, so I thought I would put together this Q&A to hopefully shed some light on the latest developments.
